In my deathmatch I start all players like this:
this addrating (-(rating this) - 100000)
is in the initialization box
I know this makes everyone an enemy. Problem is I believe the more of these enemies you kill, the better your rating becomes until you are a "good" guy again, then every time someone kills you, they get hit with a friendly fire penalty which their rating and score go down. To fix this I run the following script from the init.sqs. I called this rating.sqs
#start
? rating player>=(-50000) player addrating -50000
goto "start"
But, alas, it still does not work and the friendly fire message keeps coming up for the player who has the most kills.
Any ideas?