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Author Topic: East not present -1  (Read 424 times)

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Nivraga

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East not present -1
« on: 02 Jan 2004, 04:23:07 »
I'm making a mission with 4 objectives; 1 of which is to capture an east officer and another to eliminate the remaining east soldiers. My problem is with the syntax or appropriate commands (or both) required to end the mission.

I know I could use (NOT alive unit1 and NOT alive unit2) etc. but with nearly 30 units that's a lot of typing in the trigger condition and not very practical especially if I want dynamic endings as an option.

I can't use a simple east not present trigger because the captured officer , although he's captured and in the "players" group, is still east.

I've tried NOT alive by group without success. This would reduce the condition field length considerably but either I'm using the wrong syntax or it's just not possible. I'd like to know if this is possible and what the right syntax is however....

I think the best way to solve this would be with a countside script. Unfortunately for me I'm clueless on the syntax for that command relative to my needs and not sure of the best way to execute it.

Any/all help is greatly appreciated.
thanks
Nivraga
« Last Edit: 02 Jan 2004, 04:24:27 by Nivraga »

Offline Burn

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Re:East not present -1
« Reply #1 on: 02 Jan 2004, 06:12:20 »
I'm not shure but maby you could subtract the unit from the trigger array somehow :-\ Unfortunetely I'm not shure how to do this... but maby you or someone that's a scriptin' guru, know how to do this. Good luck :)

Offline macguba

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Re:East not present -1
« Reply #2 on: 02 Jan 2004, 12:50:58 »
Trigger over the relevant area

Activation box:    east present
Condition:   (count thislist <= 1) and (alive capturedOfficer)
Type:  End#1

Syntax not guaranteed.    You will need other triggers to cover other possibilities e.g. if the officer you are supposed to capture is killed before he is captured, or if he is killed after he is captured.

Read the online version of the command reference for the synax.   Check the Unofficial command ref guide as well.    The best way to get to understand a command is often to createa  little test mission and play with it.      ;)
Plenty of reviewed ArmA missions for you to play

Quid Novi

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Re:East not present -1
« Reply #3 on: 02 Jan 2004, 12:53:06 »
and bang your head against a brick wall  ;)