As an alternative, you could set the trigger to whatever side you want to trip it (east/west/civ/res present), and put the following in the condition line:
((count thislist)-("air" counttype thislist)) > 0
What that does is check how many units are in the trigger, minus the 'air' units. The trigger won't go off unless there are
ground units in it.
That solves the problem of having to name your unit, or check for a specific unit in the trigger list.
Use the solution that best suits your situation