Hey Rhysduk, glad someone saw my post ;D
I'd be glad to use any help. I actually have a half-working mission, but for now there's only one player. Problem is it got screwed up or something, I'm posting about it in another thread. If I get it to work again, I'll post it.
I did see my other thread there about the roadblock, thanks
So far I've written a decent roadblock script based on "alarm areas." Each VCP has a squad of about 5 men and a 5 ton truck by the side of the road. Each has a guard zone, e.g. "PROMON" for the road from Provins-Montignac. I used triggers for east side detected by resistance in certain areas which will set "alarmzone" to different strings e.g. "AIRFIELD", "VALLEY" and so on. If the alarmzone string corresponds with the guard zone, the VCP goes on alert. This means that they will switch out of 'SAFE' mode, drive the 5ton truck into the middle of the road, and start running my other script - the one which makes them fire on civilian cars that the player is riding in.
If the player zooms by a VCP that isn't on alert, the guys will all pile into their truck and chase after him. Well, technically they chase after his car, so if you realize the guards are all on your tail, you can ditch your car and get a new one.
Using the alarm areas I also have several APCs sitting in bases, and if a particular area goes off they will drive over and investigate. The trucks driving around making patrols will also chase you if you drive by them.
The troops will fire on a civilian car if it's close enough to them and going fairly slowly. This works great with the roadblock - say you're seen getting into a car, then that zone goes on alert. The truck is moved into the road, and the civvie has to slow down. Then the guy with the MG3 empties about 400 rounds into the Trabant. End of story ;D
What I still haven't worked out is how to get civilians to drive reasonably around VCPs(in my mission they're just a couple guys standing in the road and a truck nearby with its lights on). The civilians just try to drive around it, which is logical, but it looks stupid. I'd like to have them stop, the guards move out of the way, and then drive on. Or at least have them slow down before they get waved on. I'm afraid this will cause terrible "traffic jams"though. If the drivers see a stopped car in front of them they try to drive around it, leading to about 4 cars and trucks driving around in the countryside...
The silenced weapon guy makes the mission way too easy. He can do it easily enough alone (stopping before VCPs, killing everybody, then driving on). I might consider implementing something that makes it harder for him, but then again, it would just be much easier to give him an AK74 like everyone else
Besides that, I figured out how to make the civvie stop on radio command, and also how to make him take you to the airport on radio command(instead of continually looping around on the path I give them).