Ok, this'll be a long post but try to bear with me... ;D
I'll lay down the history (so to speak) behind this problem I'm having....
I'm currently making a mission in which you are a leader of a small sabotage team (sounds dull already
) behind NME lines an a ( oh my god...
) mission to destroy the NME weapons cache or something (please, not again...
)...
Well the trick in this mission is that it actually starts after the main objectives have been failed and everything is FUBAR....
(well wow...)
You and your group (most died during the execution of the main objectives) are badly hurt, very low on ammo and on the run. Well it doesn't sound so magnificent right now, but there are a bunch of features that I'm not going to reveal until the mission is released (if ever...)
The problem I'm having is that I wan't the players group as well as all the NMEs to have a random amount of weapons and ammo based on their original weapon/ammo 'inventory'...
I've managed to have something happen when I made a mile long script which had to be 'manually' told the weapon/ammo varibs of the unit in question and that was only for the players group... But to do this in this way to all the NMEs (about the group limit reached by now...) would propably kill my CPU
And it didn't even work so well...
So please all you OFP Gods, your help is sore arsely needed... :moon: :help: