Home   Help Search Login Register  

Author Topic: Scary S**t  (Read 577 times)

0 Members and 1 Guest are viewing this topic.

Knightscope

  • Guest
Scary S**t
« on: 02 Dec 2003, 07:48:39 »
I was happily editing the other day when something very strange happened. I had an East Officer kitted out with a scilenced Glock, 4 mags and a satchel. I had a script which was a switchmove "standhandguntodtand" or something like that. Anyway, out of nowhere, he pulls out an AK47, as if magically out of his rearend. Unfortunately I could not reproduce the so called magic trick, but it scared the life out of me.

Well back to my problem. I have this script that makes a guy pull out his glock and pop this guy on the street. It works, except for the fact that he unloads his entire 14 round clip into the other guys chest. And then, he loads in another clip and, just for good measure, pops another few rounds into his lifeless body. I just asked him to shot the guy, not administer cruel and unusual pusishment. The guys a wacko. So if anyone wants to be his therapist and tell me how to calm him down, me and the guy lying mamed to death in the steet would be grateful. :P

To get him to shoot I use the [shadow=red,left,300]unit1 dofire unit2[/shadow]

8 Ball

  • Guest
Re:Scary S**t
« Reply #1 on: 02 Dec 2003, 09:37:34 »
Yep, the AI definitly has issues  ;)

To solve your problem, you could try to get rid of most of the guys ammo. That will make the guy conserve his ammo, and shoot the other guy with less bullets. And after you're done with the little cutscene, just restore his ammo :)

Abyss

  • Guest
Re:Scary S**t
« Reply #2 on: 02 Dec 2003, 14:08:15 »
Yeah I had the same problem before but i think i ya only give him a single clip to being with he onlyput 2 mabye 3 holes in in him and then like  Knightscope here said just put a load more in during a cut scene  ;D

:joystick: :gunman: :noo:

Hope that helps
Abyss

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Scary S**t
« Reply #3 on: 02 Dec 2003, 17:47:09 »
Dunno if this would work

? not alive victim1: assassin1 doTarget "null"
Plenty of reviewed ArmA missions for you to play