When the camera is first created it appears at coordinates 0,0,0 which is the bottom left hand corner of the map - the ocean. The usual technique is to cover this with a blackin and give the camera a new shot as soon as it is created. For example:-
titlecut ["","BLACK IN",2]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]
;opening shot
_camera camSetTarget [-82168.04,38775.21,-9768.56]
_camera camSetPos [10095.01,1387.89,28.20]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
Edit: I suppose you could create is whereever you want .. never tried it.
And if you're new to camera scripting, make sure you read messiah's camera.sqs tutorial in the Ed Depot - makes life MUCH easier.