Home   Help Search Login Register  

Author Topic: Any way of stopping this cheat?  (Read 814 times)

0 Members and 1 Guest are viewing this topic.

Marshal

  • Guest
Any way of stopping this cheat?
« on: 04 Nov 2003, 14:56:53 »
Im sure many of you on this forum are aware of the many new cheats now spoiling OFP. One of which is where players come onto your map and can add things at random, like tanks, planes. I was in a game the other day and the cheat managed to remove every building on the map!!!

Is there any code which can stop this? Is there any way to make sure that the guys playing your map cannot tamper with it mid-game?

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:Any way of stopping this cheat?
« Reply #1 on: 06 Nov 2003, 18:47:06 »
there are always ways to combat cheating, however when you stop one they will find another way, so is it worth the hassle spending time trying to fight against it.
Once you are adept at finding the cheaters it becomes easier to police it, if you fix a cheating bug then you have to start all over again trying to figure out how you can spot whatever new cheat they have used

If you can figure out who is cheating on your server simply kick them off

In answer to this specific cheat then i believe the only way is to have all your server members have all their missions in the mpmissions cache folder and not the mp missions folder,   then the admin runs the following line while in briefing

 #debug checkfile MPMissionsCache/missionname.pbo

This also requires that the mission-filename doesn't contain any spaces, which makes the filecheck fail, without reporting anything.

This is a workaround until BIS has a better solution for it.

anybody that had a different version of the map would then throw up an error

(I aint gonna explain how the cheat works as that would be downright stupid, but thats basically it, by the way this cheat has been around for ages


 i dont know what happens if there are two mission files, one in each folder
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Bedlam

  • Guest
Re:Any way of stopping this cheat?
« Reply #2 on: 06 Nov 2003, 21:06:22 »
that and doing a filecheck on res\bin\resource.bin  would stop that cheat.


Offline Doolittle

  • Contributing Member
  • **
  • _this select 0
Re:Any way of stopping this cheat?
« Reply #3 on: 07 Nov 2003, 00:29:04 »
Yeah but how do you get the list of missions that are in MPMissionsCache?  They don't show up.

Doolittle

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:Any way of stopping this cheat?
« Reply #4 on: 07 Nov 2003, 00:43:26 »
i dont understand the question Doolittle, you simply run the check on the mission that is presently loaded

It would only really work in a league type environment where folks have plenty of notice as to what and how to do it

imagine trying to get it organised in a public environment, jees , hell they cant even dl addons from a link some of em

start talking about folders and it would cause chaos
« Last Edit: 07 Nov 2003, 00:45:29 by Terox »
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Offline Doolittle

  • Contributing Member
  • **
  • _this select 0
Re:Any way of stopping this cheat?
« Reply #5 on: 07 Nov 2003, 19:54:56 »
Terox...woops you're right.  I don't know what I'm saying.  ;D

Is there any kind of SCRIPT that could be written to detect this??  How do they make stuff?  Write their own script that creates anything?  What if we made a script that was the same name as their script...or we made something that detected when vehicles were made & killed them.  Or if the player gets in a vehicle...they die.  Stuff like that.

I still don't get why noone's made a thing that times the time difference between shots to see if someone is using the ammo cheat.

Doolittle

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:Any way of stopping this cheat?
« Reply #6 on: 10 Nov 2003, 01:25:26 »
i think even if they did script something to check refire rates say on an rpg, somebody else would find a way around it

Desync and lag would also cause discrepencies
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

HuNtA

  • Guest
Re:Any way of stopping this cheat?
« Reply #7 on: 30 Nov 2003, 15:15:11 »
hmm, well U could make it so if there is any objects that appear that U didnt make in the mission (eg. tanks) then it deletes em. The only prob is that this would be an endless struggle and a huge script to cover every object thats not on your map