Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
coordinates prob
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: coordinates prob (Read 451 times)
0 Members and 1 Guest are viewing this topic.
wired
Members
Explosion Scripter for the [unsung] mod!!!
coordinates prob
«
on:
27 Oct 2003, 16:30:48 »
i want to change 1 of the coords of my soldier so he is half of him is burried/ underground. the prob is im new and hav no idea about setpos or getpos. im putting it in a sqs file so in game i will have the option of burrying him with an action i.e. get in foxhole.
HOW DO I DO IT!
Logged
We have a problem at 'Oscar-Charlie 2-7' do you read me? Well its that guy with the RPG!
macguba
Former Staff
Re:coordinates prob
«
Reply #1 on:
27 Oct 2003, 17:29:58 »
Try
this thread.
Welcome to the forum!
Logged
Plenty of
reviewed ArmA missions
for you to play
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
coordinates prob
Top of page