Hmm... Theoricaly,
setfaceanimation should work:
----------------------------------------
person setFaceAnimation blinkOperand types:
person: Object
blink: Number
Type of returned value:
Nothing
Description:
Set facial animation phase (eye blinking). blink in range 0 to 1
Example:
setFaceAnimation 0.5
-----------------------------------
But we know how OFP is...
Now, about
animate: No Mark, it wouldn't work.
animate is a limited model animation method, whose animations can only be set at the
config.cpp according to the model's
memoryLOD and selections definition (which requires Addon making knoledge :-\).
I hope you find the answer.