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Author Topic: Units Running Away  (Read 536 times)

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simoneldridge

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Units Running Away
« on: 24 Oct 2003, 18:36:54 »
Hi
JUst a couple of small questions which im sure have been answered a million times b4 so please accept my apologies.

firstly i can never seem to get enemy units to stand their ground. Is there a way of getting them to run and shoot or just fight to the death without running away.

secondly im using the new BAS islands to make a few missions and was wondering if there was any way to increase the rebel enemys view distance coz they all seem to be very short sighted.for instance there i am with my two other delta boys crossing a bridge, i can clearly see all the enemy on the other  side but they cant see me.which means i can pick them off easily and they wont start shootin till im half way across the bridge i really dont want to put too much fog in so are there any other answers.

many thanx  wedge  ;D

Offline dmakatra

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  • Better known as Armsty
Re:Units Running Away
« Reply #1 on: 24 Oct 2003, 18:42:41 »
1. unitname stop true

or

unitname allowfleeing 0

ain't sure what of these commands you needed.

2. Higher their skill. You could make a small reveal script or something but set their skill to max is the easiest way.

:beat: *Gets Shot* :beat:
« Last Edit: 24 Oct 2003, 18:42:54 by The real Armstrong »

Offline LCD

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    • Everon Cartel
Re:Units Running Away
« Reply #2 on: 24 Oct 2003, 22:56:48 »
1. use

unitname allowfleeing 0

2. high skill

nd 2 make unit b revealed 2 oder unit use

detectinUnit reveal DetectedUnit

so u can script it dat 1ce u r on da bridge u r revealed :P

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simoneldridge

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Re:Units Running Away
« Reply #3 on: 25 Oct 2003, 01:57:37 »
thnx guys
great help

nice 1 ;D :gunman: :-X