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? handsh*t _badman > 0.1 : goto "handsup"
handsHit soldierOperand types: soldier: ObjectType of returned value: NumberDescription: Check if soldiers hand are hit (inaccurate aiming).Example: handsHit leader player
_badman = _this select 0_angle = [player, _badman] call AngleFacingDiff#startover_badman setcaptive false_morale = random 100 + 30_morale2 = 0#loop~0.000001? _angle > 60.0001 : goto "loop"? _angle < 60 : goto "cont"hint "Error! Error! How the fuck did this happen, ya punk?!"#cont? !(alive _badman) : hint "Woa!"; Morale Negative? handshit _badman > 0.1 : goto "handsup"_damage = getdammage _badman_damage = _damage * 3_morale = _morale - _damage; Morale Boosts_damagep = getdammage player_damagep = _damagep * 5_morale = _morale + _damage? _morale < 1 : goto "handsup"~1goto "loop"#handsupremoveallweapons _badman_badman switchmove "FXWomanSur"_badman setcaptive true_morale2 = _morale2 + (player distance _badman)? _morale2 > 1000 : goto "startover"~5goto "handsup"