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Author Topic: Faces  (Read 887 times)

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Offline Mikeyfish90210

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Faces
« on: 27 Nov 2003, 22:33:09 »
i've got in a little bother, im trying to warp a guy after finishing a little cam script to daytime and into civilian clothes, seeing as i cant do this myself i was wondering if there was any script you can put into a civilians init feild to change his face???
 ???
MIkEy FIshY BoyY YabDAO

Offline Planck

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Re:Faces
« Reply #1 on: 27 Nov 2003, 22:56:35 »
Try the setFace command:

this setface "FaceName"

This is my best guess at a solution, probably in the units init field.

Give it a try anyway.


Planck
I know a little about a lot, and a lot about a little.

cliff

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Re:Faces
« Reply #2 on: 27 Nov 2003, 22:59:33 »
What if you just put this in a trigger, when you want the face to change:

gnu setface "face10"

assuming "gnu" is the guy and "face10" is the face you want him to have.
BTW, a complete facelist can be found in the unofficial command ref, itÂ's here on ofpec somewhere in the ed.depo.

changing someones clothes is harder, itÂ's been discussed before but I believe it is as of yet considered impossible.

Offline macguba

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Re:Faces
« Reply #3 on: 28 Nov 2003, 01:38:54 »
You can easily change an AI unit's clothes, just replace one unit with another.    Usually this is covered with a cutscene or a blackout.    In the Intro or Outro or a cutscene the "player" unit can be replaced with an AI units so you can do the same trick.   However, there is no way to change a player unit's clothes during a mission:  whatever you are wearing at the start you wear all the way through.    

The workaround is to split your mission into parts and make it a mini campaign.    You can fake it so that it still feels a bit like one mission, but it will be found under Campaigns rather than Single Missions.
Plenty of reviewed ArmA missions for you to play

cliff

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Re:Faces
« Reply #4 on: 28 Nov 2003, 14:39:20 »
MacgubaÂ's right, of course. What I meant was you canÂ't, technically, switch the players model in a mission, but you can, as always in OFP, find a work around to the problem. :)