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Author Topic: CfgSFX and savegame  (Read 413 times)

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Offline Blanco

  • Former Staff
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CfgSFX and savegame
« on: 23 Sep 2003, 18:26:36 »
Hello everybody,

I'm working on a mission with a lot of CfgSFX sounds like raindrops on a window, riversounds, fire-effects...... everything works great, no problem here...

BUT...

During my tests it seems like when you save the game and reload it again, the sounds won't play anymore.
I tried to change the condition to True instead of this and WEST or...ANYBODY PRESENT, but it doesn't work :(

Is there a solution for this or is it one of those OFP bugs?


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mikeb

  • Guest
Re:CfgSFX and savegame
« Reply #1 on: 23 Sep 2003, 19:10:05 »
i came across a simlar bug in that i had a piece of custom music start playing on a certain command.  if i died the savegame but me back to before this event - but the music was still playing.

couldn't work out where my scripting went wrong so SO FAR I've put it down to a bug.

No solution though.  sorry! but i'm feeling your pain...(!)