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Parachute
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Topic: Parachute (Read 626 times)
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Killzone
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War is the true Enemy
Parachute
«
on:
19 Sep 2003, 22:12:19 »
Hi all
2 questions
Does anyone know how I would create parachutes floating down from the sky (say about 200 ft) I know about the createvehicle (I am assuming I would use this) I just dont know how to have the parachute created in the air. yes I understand the parachute would be empty.
The only createvehicle command I know is this:
Para ="parachute" createvehicle getpos A
I am not even sure the createvehicle command is what I want in this situation
Also is parachute the name the game uses to identify a parachute?
Thanks for the help ;D
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"Everyone dies so deal with it and move on"
ME
Splintercell
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Re:Parachute
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Reply #1 on:
19 Sep 2003, 23:13:44 »
turn on advanced and look in empty-air look look parachute and use a setpos syntax
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MI_Fred
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AA
Re:Parachute
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Reply #2 on:
19 Sep 2003, 23:19:41 »
You don't want to use createVehicle, as weird as it is, since it should be a vehicle you can get into. Or I can create it with camCreate with more ease.
_chute = "Parachute" camCreate [_x,_y,100]
That would camCreate it at 100m in air. _x & _y would be for example
_x = getPos player select 0
_y = getPos player select 1
which you need to write in a script before that creation.
There are ofcourse ParachuteE and G for guerilla but there's no difference.
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OFPTF
There's gooks over there, there's mines over there, and watch out those goddamn monkeys talk, I'll bite ya.
dmakatra
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Better known as Armsty
Re:Parachute
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Reply #3 on:
19 Sep 2003, 23:53:47 »
Or, you could make an empty para, and put this in the init field:
this setpos [(getpos this select 0), (getpos this select 1), X]
Where X is the height, then simply moveindriver the one who are going to sit in the para.
:beat: *Gets Shot* :beat:
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