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Author Topic: detect any killed units  (Read 1206 times)

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Offline rhysduk

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Re:detect any killed units
« Reply #15 on: 16 Sep 2003, 22:01:38 »
Do you think that this is getting a bit off topic people ?

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Offline Sui

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Re:detect any killed units
« Reply #16 on: 17 Sep 2003, 02:02:22 »
Indeed... ::)

* Sui quietly walks to the corner of the thread and leans on his OFF TOPIC stick

GaryP

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Re:detect any killed units
« Reply #17 on: 18 Sep 2003, 01:02:21 »
Quote
just make large triger w/ west present (coverinb whole mision area

Excuse me, but won't this cause a major lag?  The engine would have to check every bit of the map all the time.  There must be a better way of doing this.

How about LCD's array idea , but put it inside a loop that's got a ForEach and !alive myGuys?

I'm not really good at scripting yet, but it seems right.

Offline LCD

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Re:detect any killed units
« Reply #18 on: 18 Sep 2003, 01:07:44 »
ma array idea is right ;) ;D

after u hang here sommore ull fina out dat im 1 of da scriptin gods here :toocool: ;) nd spammer of course ;)

dats da best way 2 do things ;D

LCD OUT
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