Sure.. it would be unrealistic of course.. but totally doable..
repeatable trigger:
condition: unit getdammage > x
activation: unit setpos [getpos g1 select 1, getpos g1 select 0,0]
now in the above example:
unit = player's name
x= value between 0 and 1.0 (0 being uninjured and 1.0 being 100% injured or dead)
g1= gamelogic placed where you want the unit to be teleported to.
the above condition will fire when the dammage level has surpassed x
sending the named unit instantly to the gamelogic.
:cheers: