@ chrisy :wave:
size: 50/50
activation: anybody/present/once
name: triggerA
condition: gogo AND player in thislist
size: 0/0
------------------------------------
activation: none/repeatedly
condition: player in list triggerA
onDeActivation: gogo = true
im not sure if dis 1 realy works (but i gotta check it
)
cuz wen it checks 4 list of trigerits only after it activates nd da 1st triger wont activate cuz gogo is not true @ start
but if u 2 trigs like dat
trig1 (grouped w/ player)
size: watever u need
activation: vehicle/present/repeatedly
condition: this
onActivation: playerindere = playerindere +1
trig 2
size: doesnt matter
activation: doesnt matter
condition: playerindere == 2
onActivation: watever u need
nd in units init put
playerindere = 0
dat wil work ;D
LCD OUT