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Author Topic: Ready to fire?  (Read 589 times)

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Offline Doffen74

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    • MarnarNett
Ready to fire?
« on: 01 Sep 2003, 19:29:59 »
Is there any way to determine wether a unit is ready to fire at its assigned target?

I want a to make a script that singles out a certain number of enemies, assigns them as targets to the units I have selected (all on hold fire), and when they are all "ready to fire", the script gives the a go.

This way all the targets will be taken out in one controlled sweep. Could be cool for soldiers with snipers or silenced weapons.

I would also like to know how I can make selected units (with F-keys) be affected by selected scrips from my command list or radio.

Anyone?
  ???

SheepOnMintSauce

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Re:Ready to fire?
« Reply #1 on: 01 Sep 2003, 23:36:47 »
For a movement command, you can use @unitready to check if a unit is ready, and I'm pretty sure it's the same for checking if a unit is ready after any command. Probably worth checking it out though to be sure.

Also, I think what you're trying to do sounds basically like the sniper/spotter scripts later on in this thread, about singling out enemies etc..  :)