OK HERE IS THE SCRIPT - look at it the qestion s at the bottom of the topic
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class CfgPatches
{
class lrd_grasss1
{
units[] = {lrd_grasss1};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicles
{
class All {};
class Static: All {};
class Building: Static {};
class NonStrategic: Building {};
class TargetTraining: NonStrategic {};
class TargetGrenade: TargetTraining {};
class lrd_grasss1: TargetGrenade
{
model="\lrd_grasss1\lrd_grasss1";
armor=20000;
scope=2;
displayName="lrd_grasss1";
animated=1;
class Animations
{
// The travka anim1
class ani_travka1
{
angle0=0;
angle1="-20000 * 3.141592654";
multiplyer=20;
type="rotation";
animPeriod=100000;
selection="travka1";
axis="travka1_axis";
};
// The travka anim2
class ani_travka2
{
angle0=0;
angle1="-20000 * 3.141592654";
multiplyer=20;
type="rotation";
animPeriod=100000;
selection="travka2";
axis="travka2_axis";
};
};
// Eventhandler class
class eventhandlers
{
init="(_this select 0) animate [""ani_travka1"", 1]";
};
};
};
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HOW THE HELL AM I SUPPOSED TO ANIMATE "ani_travka2" in eventhandler option
i tried and i still dont know ( im a moron PLEASE HELP , dont really know much about scripting , i used BRSSEB anim tutorial for this one, but i dont know how to initialize 2 animating objects)
HELP
THX