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Author Topic: Unload and load!  (Read 444 times)

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VaCo

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Unload and load!
« on: 22 Aug 2003, 18:45:51 »
Unload and load.
Hello, I have a problem.
When the delta coming in from the water and land they gonna get out from the Littlebird and cover the "gameunits" in to they are in the other littlebirds, when the units has board the
littlebird will the delta team board the littlebird and the the two littlebirds will get out of there.
How can i make the helicopter to do the both things. Unload and load.
« Last Edit: 22 Aug 2003, 18:46:41 by VaCo »

KyleSarnik

  • Guest
Re:Unload and load!
« Reply #1 on: 22 Aug 2003, 19:20:07 »
Huh...? I dont quite understand... Try using some unload or transport unload waypoints....

Offline macguba

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Re:Unload and load!
« Reply #2 on: 22 Aug 2003, 19:23:17 »
If I understand you correctly the Deltas get out of the chopper and move up the beach a little to cover the infantry that's being picked up:   the choppper stays still and then the Deltas get back in.

You can do this with waypoints in the usual way - it's perfectly possible to give a group several getin waypoints on the same vehicle.  

However, it's messy and hard to edit if you want to change anything.    A little script is probably better ... scripting is not really my forte and neither are choppers so I'll let somebody else have a go. ;D
Plenty of reviewed ArmA missions for you to play

KyleSarnik

  • Guest
Re:Unload and load!
« Reply #3 on: 22 Aug 2003, 19:38:22 »
oooooooooooooh...............................

I see now.... I'll help you out.... I've been experimenting with that kind of stuff....  What you should do is first get the chopper to land.... Make a trigger that detects when the last delta is out of the chopper that will make it stay on the ground, for example:

condition: not (last delta in littlebird)       <--  is that correct? well thats what
                                                                        i  use and it works...
activation: littlebird flyinheight 0

Ok now you have to make the units get into the chopper. There are various ways to do so.. Get In waypoits synced to load waypoints... or a get in waypoint with this in its activation:

Code: [Select]
unit1 assignascargo littlebird; unit2 assignascargo littlebird... etc.

Now assuming that the deltas have moved into postion by now.. make a new trigger to get them back into the chopper:

condition: unit1 in littlebird and unit2 in littlebird...   etc.

Now make the deltas board in the littlebird using the same way as the units...

Make another trigger to detect when they are all in then in its activation put:

Code: [Select]
littlebird flyinheight 30
and mkae it move to its next WP using a switch trigger....

lol i know its a lot to read but the concept is quite simple.... Hope this works for you...