Im a noob mission editor-sorry if this has been answered many times.
I put together a .ogg of explosion sounds. I am trying to get them to simulate artillery rounds impacting in the distance. I want it to be a continuous sound throughout the mission--similar to a enviromental sound that can be activated thru a trigger.
I have my .ogg in a sound folder and i have this in my description:
class CfgSounds
{
sounds[]={ artybackground};
class artybackground
{
name="artybackground";
sound[]={"\sound\mix.ogg",db-15,1.0};
titles[]=
{
};
};
};
I have a .sqs set up to loop this sound in trigger init.
It works to get the sound to repeat thru the mission-but it doesnt get quieter the further you get from it-and it doens't give a directional feel to the sound--as compared to "combat ambience" in a trigger effects/enviromental sound.
I have tried to set up this sound in the description under 'class CfgEnvSounds' the same as i have it shown above-- the name shows up in the trigger /effects/enviromental sounds--but it doesn't make any noise during the mission ( thats without a loop sqs).
There is a "music" sound in the trigger/effects/ SFX that replays and is directional. So i tried to set up this sound under 'CfgSfx'-but that just crashes me out to desktop.
I thought the sound was following me around because I tripped the trigger-so i made it where another unit trips it long before I get there-- but nothing changed.
Thanks for any help.
P.S.--I wouldn't have got this far with my mission if it wasn't for this forum and Cool Studio.