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Author Topic: Enviromental Sound Question  (Read 420 times)

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FLBEE

  • Guest
Enviromental Sound Question
« on: 19 Aug 2003, 03:22:29 »
Im a noob mission editor-sorry if this has been answered many times.
I put together a .ogg of explosion sounds. I am trying to get them to simulate artillery rounds impacting in the distance. I want it to be a continuous sound throughout the mission--similar to a enviromental sound that can be activated thru a trigger.
I have my .ogg in a sound folder and i have this in my description:
   
class CfgSounds
{
    sounds[]={ artybackground};
    class artybackground
    {
         name="artybackground";
         sound[]={"\sound\mix.ogg",db-15,1.0};
         titles[]=
         {
         };
    };
};
I have a .sqs set up to loop this sound in trigger init.
It works to get the sound to repeat thru the mission-but it doesnt get quieter the further you get from it-and it doens't give a directional feel to the sound--as compared to "combat ambience" in a trigger effects/enviromental sound.
I have tried to set up this sound in the description under  'class CfgEnvSounds' the same as i have it shown above-- the name shows up in the trigger /effects/enviromental sounds--but it doesn't make  any noise during the mission ( thats without a loop sqs).
There is a "music" sound in the trigger/effects/ SFX that replays and is directional. So i tried to set up this sound under 'CfgSfx'-but that just crashes me out to desktop.
I thought the sound was following me around because I tripped the trigger-so i made it where another unit trips it long before I get there-- but nothing changed.
Thanks for any help.
P.S.--I wouldn't have got this far with my mission if it wasn't for this forum and Cool Studio.

FLBEE

  • Guest
Re:Enviromental Sound Question
« Reply #1 on: 20 Aug 2003, 05:28:44 »
Disregard this question...
I just got my answer from Plastic_boy's thread  ;D

thanks anyway.