Ok... If I understand you correctly here GaryP, you could camcreate some LGB's @ some key positions, just turn a variable true with a trigger with the appropriate delay to set off a litle script...
Why use LGB's instead of Satchel Charges You ask?!?
Well simply because you can't touch off Satchel Charges that you've camcreated... atleast I haven't heard\read of a way to do that. And they are about as powerful as a satchel charge, if not even more powerful.
There is three possible names for the LGB (I'm not shure wich one's the correct one here), so you'll have to test them out. Or maby someone else could post the corect name here...
"Laserguidedbomb"
"Laserguidedbomblauncher"
"bomb"
the correct syntax should be:
Bomb="Laserguidedbomb" CamCreate [X,Y,Z]
or with a marker:
Bomb="Laserguidedbomb" CamCreate(GetMarkerPos "marker")
I'm not 100% shure if "marker" should be in quotes or not but I think so.
but if none of those LGB-names work you could use "Shell125" from the T80 main gun.
Bomb="Shell125" CamCreate [X,Y,Z]
or with a marker:
Bomb="Shell125" CamCreate(GetMarkerPos "marker")
Or if I just have wasted both yours and my time here and given you the wrong answer, ;D here is the crrect syntax for AI Satchel Charge placement...
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to put a bomb
UNITNAME fire ["put", "pipebomb"]
detonate charges:
UNITNAME action ["touchoff"]
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:joystick: :beat: :tomato: :gunman:
[EDIT]===============================================>
NEWSFLASH, NEWSFLASH READ ALL ABOUT IT!!!!
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I searched the forums, and according to MI_Fred the correct name for the LGB should be:
"LaserGuidedBomb"