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Author Topic: Music switch triggers  (Read 513 times)

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Joe_Damned

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Music switch triggers
« on: 13 Aug 2003, 16:57:44 »
Ok I want to make a place where once you make it to a certain place music starts playing which triggers a switch trigger that makes a gaurd change his patroll and seek and destroy me.

So do I have to put in the condition field?

Offline macguba

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Re:Music switch triggers
« Reply #1 on: 13 Aug 2003, 17:55:24 »
Create a trigger.     Group it to the player.   (Yes, as if you wanted to put the trigger in the player's group.)    Now you will have new options in the Activation box

Activation:    group leader present (or whatever you want)
Type:    Switch
Effects:      whatever track you want

Now create the waypoints for the guard.   They will be something like

move
move
cycle     <--------- snychro the trigger with this waypoint
seek & destroy
cycle   (you must put cycle next to S&D otherwise he will stop eventually)

Leave the condition field as it is. (this)
« Last Edit: 13 Aug 2003, 17:56:03 by macguba »
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