Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Start in house
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Start in house (Read 556 times)
0 Members and 1 Guest are viewing this topic.
Riker13
Guest
Start in house
«
on:
03 Aug 2003, 17:13:26 »
Hi All
I used the setpos after getting exact coordinates for where I wanted the unit to go, but the unit seems to go under the house, now granted the house is not quite level, is that the problem?
Regards
Logged
Gooner861
Guest
Re:Start in house
«
Reply #1 on:
03 Aug 2003, 17:30:44 »
I had the same problem, but i was told that if u put a waypoint on a house and then look in the waypoint settings, there shud b a new drop down menu which says sumthing like "house position", then u can just experiment with all the different positions.
Logged
Skanderborgvej
Guest
Re:Start in house
«
Reply #2 on:
03 Aug 2003, 17:44:22 »
Have you tried the following:
init:
this SetPos [GetPos this select 0, GetPos this select 1, (GetPos this select 2)+height ]
Where "height" is you fill in a # (this is how much meters the unit starts from the ground), try it and experiment a little to get the right height. (I hope this is the answer on your question?
:-\)
GRTZ
Vlaamse Leeuw
Logged
Riker13
Guest
Re:Start in house
«
Reply #3 on:
03 Aug 2003, 19:40:37 »
Yep that work, adding coordinates (this setpos [7299.05,6797.75,0.00179672]) plus your suggestion worked.
Thanks
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Start in house
Top of page