Im trying to make a script that once your squad is detected, an Alarm will play and the enmies behaviour will then be set to "AWARE". So far, I have a tigger with the following:
-Detected by East
-Condition: None
-On Activation: [man] exec "alarm.sqs"
-Effects: Sounds-Alarm
In the Alarm.sqs file, I need to konw the following:
-Is there anyway to get every enemy unit to the behaviour of "AWARE" in one command, without having to name ever single unit. (NO: enemy 1 setbehaviour "AWARE"; Enemy 2 setbehaviour "AWARE"; Enemy 3 so on so on /YES: enemy setbehaviour "AWARE") Get the point?
Other then that, I need no help. So basically this is what happens:
1. I am detected by an East enemy unit.
2. The alarm plays.
3. Script it activated.
4. All enemy units are now alerted, and in "AWARE" behavhoiur mode.
Thank you for any help given. Cheers.
-=Kilo=-