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Author Topic: A trigger, units and a message  (Read 641 times)

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Offline rhysduk

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A trigger, units and a message
« on: 18 Jul 2003, 18:57:22 »
evening all!!! i have a question concerning a trigger , a few units and a message.

the situation is this :-

i have a army base that is occupied by the US...

what i want :-

I need a messaghe to appear ,something like "welcome to Hq! each time a person enters the specific area of teh trigger  - IE the base

I know u cant do

Side West
??? Repeatedly/Once

Effects

Titles - type - text Welcome to the Base!

becouase they is allready west units inside the trigger area - do i have to bypass these units ....

Please could some1 help me ?

rhys
« Last Edit: 18 Jul 2003, 19:03:25 by rhysduk »
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max_killer_payne

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Re:A trigger, units and a message
« Reply #1 on: 18 Jul 2003, 19:20:41 »
Errm. Could you place the trigger at the players entry point of the base?

Offline LCD

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Re:A trigger, units and a message
« Reply #2 on: 18 Jul 2003, 19:23:17 »
just group da player 2 da triger (F2 nd attach da player 2 triger)

Quote
??? Repeatedly/Once

make it

Repeatedly

:cheers:

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline rhysduk

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Re:A trigger, units and a message
« Reply #3 on: 18 Jul 2003, 22:04:22 »
what the hell does ...

Quote
(F2 nd attach da player 2 triger)

mean dude ?

I have tried synching the trigger to the unit (me) but you cant do that ....

Any ideas ?

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Offline rhysduk

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Re:A trigger, units and a message
« Reply #4 on: 18 Jul 2003, 22:05:50 »
 To "max_killer_payne"

I could yes but the ohter units have wapypoints that cross the entrance so no i cant do thta in my situation...

It would be the logic thing to do tho - thx
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Offline LCD

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Re:A trigger, units and a message
« Reply #5 on: 18 Jul 2003, 23:14:25 »
GROUP it - use da F2 thingy (group tab) nd attach player 2 triger ::) :P

:moon:

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline rhysduk

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Re:A trigger, units and a message
« Reply #6 on: 19 Jul 2003, 16:03:46 »
Ok thx fo hte suggestion but U CANT DO IT - the game ownt let u - have a go urself if u dont believe me.....

Ive tried everything ... Any1 else have some ideas ?
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Offline LCD

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Re:A trigger, units and a message
« Reply #7 on: 19 Jul 2003, 18:15:18 »
look im a wizard  :o :wow: ::)

i can do da imposible :P

check dat example mision :P ::)

LCD OUT

P.S wish i know 1 of em u r an idiot sites 2 give u link 4 em ::)
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline rhysduk

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Re:A trigger, units and a message
« Reply #8 on: 19 Jul 2003, 18:39:50 »
thanks mate ;D

i think i know how to do it - but i wont solve this thread until i know for a fact that it is working 100%....

Ps - where the hell did you get those 4 Activation Sides form - u know the Vehicle,, group leader from ?? I aint got them on my game mate. ....

tell me please....

rhy
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Offline LCD

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Re:A trigger, units and a message
« Reply #9 on: 19 Jul 2003, 18:59:54 »
u c em blue lines between da player nd da triger ? dis is group line - da 1 u use 2 (un)group units :P

just draw da line (press da group tab or pres F2) between da player nd da unit

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Offline rhysduk

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Re:A trigger, units and a message
« Reply #10 on: 19 Jul 2003, 23:22:41 »
thanks dude !!!

Much appreciated - i take this only happens when u GROUP the two ....

Rhys
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