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Author Topic: Auszen  (Read 518 times)

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AusZen

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Auszen
« on: 13 Jul 2003, 13:49:33 »
G'day  :help:

I was wondering if anyone could help me with my basic vehicle disabling script :-*

Trying to make it so I can carry more equipment at the mission briefing so I can cause more carnage later on ;D and stop moving from ammo box to vehicle over and over again :(

Here is the body of my script:

player removeAction 0

#animation

player switchMove "PutDownToCombat"

; time to disable vehicle, can be altered to whatever you wish.
; Good way to imitate setting explosive and running for the hills. So you can be off base whilst the explosions occur
~15

;explosion part

;getting the destination for the explosion.
_markdest = _this select 0

;Creating an explosion..below ground otherwise your units will get killed because
;of the blast radius of the hellfire or mine (whatever you use.)
explosion = "mine" camCreate [(getpos _markdest select 0),(getpos _markdest select 1), 0]

goto "end"
exit

Couple problems  :hmm:

Can't be used on helo's (using mines),
action stays after it has been pressed.
Overall effect isn't what I'm looking for, having a BMP blown 15 foot high by a spawned mine isn't what I'm after.
Sure it's spectacular :wow:, but I just want the object to crumple up and explode, like a fuel line has been cut etc, not hit by a hellfire.

What I was looking to do was setdammage to 1 after a certain time frame. Tried this setdammage, but another vehicle blows up instead of the targeted one ???

Would also be good for breaking down fences to get into a base in Black Op mode.

So it really is an all-purpose death script I'm after, that can be used by more than one unit ;)

To anyone that can help me :thumbsup: &  :cheers:

Offline macguba

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Re:Auszen
« Reply #1 on: 17 Jul 2003, 17:35:10 »
If you're still looking, learn about the command removeaction and try a smaller bomb, maybe a shell or even a grenade or hand grenade.    Ammo list in the Ed Depot.
Plenty of reviewed ArmA missions for you to play