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Author Topic: Scripting movement  (Read 539 times)

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Gooner861

  • Guest
Scripting movement
« on: 16 Jul 2003, 17:32:28 »
In a cutscene how can u make a unit talk in a stationary position, then move, then stop and talk and so on. How can u make the unit stay until the scripting has finished.

polka_tulk

  • Guest
Re:Scripting movement
« Reply #1 on: 16 Jul 2003, 19:41:26 »
If u have your waypoints u can make a cupple of triggers and set a countdown time on them ,then syncronize the triggers with the waypoints.. :hmm: