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Author Topic: Flaretraps for n00bs  (Read 474 times)

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  • Guest
Flaretraps for n00bs
« on: 07 Jul 2003, 21:48:51 »
As some of you know, I am a freshman when it comes to editing. Basically, i dont know shit.

Im making a nightmission and I want to litter a specific area of the mission with flare traps, i.e. triggers that set off a flare.

I saw something aobut flaretraps, but as i am so new at this, i cant make any sens of it... Was something about an officer teleporting in and shooting off a flare, then teleporting back...

I think you guys know what im after. Does any wise individual know how to do this in a n00bproof way?

peter

  • Guest
Re:Flaretraps for n00bs
« Reply #1 on: 07 Jul 2003, 21:59:31 »
u could use camcreate together with a trigger and a marker:

triggers on-activation-field:
flare1 = "Flare" camCreate [getmarkerpos "marker1" select 0, getmarkerpos "marker1" select 1, 120]

...would create a white flare at the position of a marker named "marker1", 120 is the height ...
« Last Edit: 07 Jul 2003, 22:00:14 by peter »

Wolf

  • Guest
Re:Flaretraps for n00bs
« Reply #2 on: 07 Jul 2003, 22:57:38 »
You don't even need a marker.
Just name the trigger, with what you put in the setpos section. Marker1, then change the name for each trigger.