Home   Help Search Login Register  

Author Topic: Realistic Weapons Loadout  (Read 1123 times)

0 Members and 1 Guest are viewing this topic.

max_killer_payne

  • Guest
Realistic Weapons Loadout
« on: 11 Jul 2003, 20:13:25 »
In real army patrols or missions, the average soldier would carry around 15 magazines or mayb more. On Flashpoint the average loadout is 3 magazines :hmm: and scince im real trigger happy :gunman: I find myself scavenging off my dead buddies. Is there any way at all to have more ammo slots than the pre-set ones and extend the amount of ammunition available to the player, so the player could have about 10 magazines and still have enough space for a few and grenades. Oh and how about realistic hand grenades??

This problem (With the amount of ammo) is amplified by about a million when the player is a grenadier, 3 magazines 3 grenades it should be 10 magazines 6 grenades.

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Realistic Weapons Loadout
« Reply #1 on: 11 Jul 2003, 23:41:48 »
u know how 2 count ? ::)

da num is 4 not 3 :P

nd i dont think dats posible  :-\

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Grimesy

  • Guest
Re:Realistic Weapons Loadout
« Reply #2 on: 12 Jul 2003, 05:24:55 »
well..you could double up the ammo count to simulate it..but that would just be kinda gay, or you can have a guy do the transport thing like helicopters and such do, but still you would have to go to your buddies.

max_killer_payne

  • Guest
Re:Realistic Weapons Loadout
« Reply #3 on: 12 Jul 2003, 09:46:40 »
Well, LCD I dunno about you but on the campaign I start with 3 magazines.

Mr_Shady

  • Guest
Re:Realistic Weapons Loadout
« Reply #4 on: 12 Jul 2003, 16:37:55 »
The magazine count in your HUD is the magazines you've got left, not counting the one in your weapon.