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Author Topic: Be quiet!  (Read 522 times)

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Wolf

  • Guest
Be quiet!
« on: 02 Jul 2003, 21:29:17 »
Alright guys, I got another Q for you.
I have a mission where you rescue an AI and they join your squad. But, what I don't want is for this unit to report enemy units. Is there any way to disable a specific AI radio, or something along those lines? I really need this AI to join, but it has to shut upfollow radio silence. ;)
But my other squad mates still need to be able to tell me things.
Thanks

Kaliyuga

  • Guest
Re:Be quiet!
« Reply #1 on: 02 Jul 2003, 23:06:47 »
 You could keep him eternally stupid with a looping scroll perhaps.

something like

moron knowsabout EAST 0


where EAST is the entire enemy side?  You've got me on the proper syntax but I think this could work in theory if he never "knows about" any enemy then he can't call em out right? ;)


Black Operative

  • Guest
Re:Be quiet!
« Reply #2 on: 02 Jul 2003, 23:18:22 »
MAYBE (not tested) you could go with the disableAI command. Steal the guy his brains by writing this into his init:

Hostage disableAI "TARGET"
-> so he does not watch a target the player maybe gives him.

Hostage disableAI "AUTOTARGET"
-> so he does not watch other targets

I just figure that if he doesn't watch any target, he can't report any, right?  ::)


Hope this works! :)

Wolf

  • Guest
Re:Be quiet!
« Reply #3 on: 02 Jul 2003, 23:23:14 »
Thanks, I'll give those a try.

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Be quiet!
« Reply #4 on: 02 Jul 2003, 23:28:26 »
 :D hey wolfy  :-* ;)

If you don't want him to talk at all, why not simply use a "doFollow" command.

Or make a short script:

=======================

#loop
? !alive Bob: exit
? Bob distance player >=10: Bob doMove Getpos player
~2
goto "loop"

=======================


P.S.  then he don't even have to JOIN you at all  ;D
« Last Edit: 02 Jul 2003, 23:28:57 by Tomb »

Wolf

  • Guest
Re:Be quiet!
« Reply #5 on: 02 Jul 2003, 23:45:35 »
Ok, well the disableai doesn't work. The AI still reports everything.

I don't know how to set up the knowabout script.

The only problem with the Dofollow is that after you rescue the AI, you pick an empty truck, and drive to a meeting point where the AI will leave your group to wait at this location, then the player drives off to another mission obj. Would the dofollow command have the AI get in the truck too?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Be quiet!
« Reply #6 on: 02 Jul 2003, 23:48:33 »
nope, but a trigger could :


cond=  player in truck

on Activ=  Bob action ["get in", truck] ..... etc.


===========

P.S.  make it a SWITCH trigger.

And the trick about NOT making him join ya is off course that you won't hear any radio crap then
« Last Edit: 02 Jul 2003, 23:51:52 by Tomb »

Wolf

  • Guest
Re:Be quiet!
« Reply #7 on: 02 Jul 2003, 23:51:15 »
Thanks, I'll try this out.