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Author Topic: Texture path  (Read 730 times)

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mystic80

  • Guest
Texture path
« on: 04 Oct 2003, 11:13:08 »
hi there

whenever im setting path to my texture in O2 light it stated WARNING: etxture name is too long. What will it do? will it affect my model or something?

how do u people then name your tag name follow by obj then? it be too long?

thanks.

Kaliyuga

  • Guest
Re:Texture path
« Reply #1 on: 04 Oct 2003, 18:18:56 »
 1) Disregard that warning ... it still works just fine with a long texture name.. if you look at some of the BIS textures they have extremely long names

2) You don't have to TAG textures ... only your .p3d and your class names and such in the config.cpp

:cheers:

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Texture path
« Reply #2 on: 05 Oct 2003, 21:00:55 »
whooah.  :o love yer new avatar, kali m8  8) ;D