I am working on a multiplayer mission that uses GROUP respawn, but it won't end when all the playable units have been killed!
I have made a trigger:
type: end#2 (or should i use loose?)
condition: not (alive ap1) and not (alive ap2) ...etc
activation: "START" objstatus "FAILED"
The trouble is when all playable units are dead, all players end up as a seagull rather than going to the debrief.
Any help would be appreciated