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Offline Messiah

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damn sound not heard
« on: 15 Jun 2003, 01:07:33 »
ok... i have some sound effects which are working in conjunction with each other to fake a sniper assasination in an intro...

gun firing sound goes off ----> camera zooms to officer ----> bullet hitting officer sound MEANT to happen ----> gurgling death sound  ;D ----> fall to floor

now... it doesnt sound very realistic since the bullet doesnt hit the officer - this is cos the damn sound effect wont play - i try and check it by a radio trigger in mission mode and listen for it, but it doesnt even play there... i cant work out whats wrong - its loud in goldwave where i edited it... its louder than the other sounds and voices...

here's the intro snippet where it happens:

Code: [Select]
TITLECUT ["", "BLACK OUT", 2]

delta_4 removeweapon "nvgoggles"

;=== 23:02:49 BULLET START
_camera camSetTarget [-70120.45,75409.97,-8486.17]
_camera camSetPos [2300.26,6997.43,0.35]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
TITLECUT ["", "BLACK IN", 2]

~0.5
delta_3 say "shoot"


;=== 23:04:07 OFFICER FACE - BULLET END
_camera camSetTarget [-69088.27,77247.64,-8532.39]
_camera camSetPos [1913.08,7364.91,1.67]
_camera camSetFOV 0.700
_camera camCommit 2
~1.5

spetz_1 setbehaviour "aware"

~0.1

spetz_2 setbehaviour "aware"

~0.2

TITLECUT ["", "BLACK OUT", 0.2]
hit1 = true
~0.5

officer_1 say "death1"
~1
officer_1 setdammage 1

hit1 = true is where a trigger is activated to say the sound - initially it was the officer saying it, but i thought it mite be conflicting... but since it doesnt play on its own, then i know its not this...

this is the description.ext snippet:

Code: [Select]
 class death1
   {
      name = "death1";
      sound[] = {"death1.ogg", db-05, 1.0};
      titles[] =
      {
         
      };
   };

   class hit
   {
      name = "hit";
      sound[] = {"hit.ogg", db-05, 1.0};
      titles[] =
      {
         
      };
   };

   class shoot
   {
      name = "shoot";
      sound[] = {"shoot.ogg", db-05, 1.0};
      titles[] =
      {
         
      };
   };


and all the other sounds work - and its just copy and paste and change the names.... aaaargh  ::)
« Last Edit: 15 Jun 2003, 01:07:58 by Messiah »
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Offline Messiah

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Re:d**n sound not heard
« Reply #1 on: 15 Jun 2003, 01:48:47 »
aaah... well speaking to Sui  in ICQ it seems OFP doesnt like small .ogg files... mines at 11kb... which seems to make sense as the others are all bigger than 15kb... so now i need to increase the size of the file, but not changing the sound.... and have no idea how... any pointers? i'm using goldwave  :D
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beowulf2014

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Re:d**n sound not heard
« Reply #2 on: 15 Jun 2003, 07:22:37 »
maybe dont shrink it so far????

asmodeus

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Re:d**n sound not heard
« Reply #3 on: 15 Jun 2003, 07:30:47 »
Interesting...

I'd say just add silence before and/or after if you're able to..  (silence adds file size too!)   ;)

If you don't have a .wav editor you can get a free one included with "media jukebox"  it only works for the first month or so after you get it, but that'll do the job for now.

If you have probs or can't get it done, let me know and I can do it for you.  :)

Asmo

Offline Messiah

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Re:d**n sound not heard
« Reply #4 on: 15 Jun 2003, 11:35:12 »
im using goldwave to edit sounds... i'll try and add silence - or could just repeat the sound in the file... and then make the officer say a new sound which stops this one playing the repeat.... hopefully
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Offline Messiah

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Re:d**n sound not heard
« Reply #5 on: 15 Jun 2003, 13:41:16 »
ok... sorted - added a 10sec silence in front of it to push it to 16kb - works a charm now  :D
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