class Flare : Grenade
{
hit=5;indirectHit=2;indirectHitRange=0.2;
cost=100;
simulation=shotIlluminating;
simulationStep=0.05;
explosive = false;
soundHit[]={,0,1};
lightColor[] = {1, 1, 1, 0};
};
well here's the goods on the flare. as you can see... it is based off of the grenade class... which means it inherits all abilities of a grenade..
(the kind fired from a grenade launcher)
I would imagine... that by simply changing the bit that reads
explosive= false you could have yourself an exploding flare
anyways.... the thing is .. being based off of a grenade.. an addon made this way would have the same trajectory and behaviour a grenade.. and not a rocket..
as far as i can tell...
now you may be able to add this bit:
simulation=shotIlluminating;
simulationStep=0.05;
lightColor[] = {1, 1, 1, 0};
to a custom rocket and make it lit like a flare.. but this part is all speculation on my part based on reading the commented config.cpp from BIS
have you ever opened up the runway lights.pbo file either? there may be some good stuff in there that might help you ..