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Author Topic: Aircraft not following waypoints on new islands  (Read 606 times)

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TheGorian

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Aircraft not following waypoints on new islands
« on: 06 Jun 2003, 11:24:35 »
I had a search through the FAQ's to see if this is posted but I couldnt find anything.

Does anyone know why aircraft will sometimes not go to the waypoints designated when on a new island? even nogova has that problem.
I find that they usually head out to see or some such.

Anyone know why this is or how to fix it?

Cheers

Komuna

  • Guest
Re:Aircraft not following waypoints on new islands
« Reply #1 on: 06 Jun 2003, 15:51:56 »
Yeah. Those planes are really anoying, regarding to WP's...
But, hey, planes are not like choppers! Choppers almost stop at each WP, planes can't, as you should know. That's why they proceed with their trip as if no WP was there... And sometimes they even take minutes to check in an WP, looping around...! Therefore, the best way of having those undisciplinated birds to follow the defined path is through triggers and 'domove' command. Belive me, they'll obey you as if they were cats... ;D

P.S.: The problem you described is common not only to new islands but also to the default ones.

Ah hope this helps you! ;)
« Last Edit: 06 Jun 2003, 15:53:37 by Komuna »

TheGorian

  • Guest
Re:Aircraft not following waypoints on new islands
« Reply #2 on: 07 Jun 2003, 08:11:10 »
Thanks, man. I see what you mean.
I gave it a go except i guess I must be doing something wrong.

I've set a maker/trigger system for my jets. one on the runway telling it to go to one straight ahead. then that one to the next. then the final one with a trigger that just has a "plane dofire tank" to kill the tank at that waypoint.

I.E
plane name "A", all triggers activated by west.

Trigger1: A domove getmarkerpos "marker1"

Marker1/Trigger 2: a domove getmarkerpos "marker2"

Marker2/Trigger 3: a dofire tank

But what I acctually get is two of the jets in the group fly around the runway in a circle while the leader just flys off out to sea.

I guess its probably something simple that I am missing but i just cant figure it out  

do i need to work on time outs or things? i am lost lol

Komuna

  • Guest
Re:Aircraft not following waypoints on new islands
« Reply #3 on: 09 Jun 2003, 10:52:46 »
EhEh! I know what's happening... If you use 'domove' command, only the target units (A) will obey the command. Therefore you should use domove command for each of the planes, or the 'move' command (fior the whole group), which works like a WP.

Look at this script:

Code: [Select]
{_x domove GetMarkerPos "MK1"} foreach units group A

@UnitReady A
{_x domove GetMarkerPos "MK2"} foreach units group A

@UnitReady A
{_x dofire TANK} foreach units group A

Offline Captain Crunch

  • Members
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Re:Aircraft not following waypoints on new islands
« Reply #4 on: 09 Jun 2003, 13:01:33 »
Good day gentlemen!  8)

I've had few similar troubs as well. If You place waypoints close to each other in a way that the planes have to do quiet sharp turns, it might happen that the plane doesn't activate the waypoint.

What I did is play around with the waypoint radius! It solved my poblem!

You should as well follow Komuna's help!  ;)
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