Aha... You'll have to use the "say" command.
You'll have to deffine the sound in your description.ext
class CfgSounds
{
sounds[] = { YourSound };
class YourSound
{
name = "YourSound ";
sound[] = {"YourSound.ogg", db-0, 1.0};
titles[] = TextToBeShown
{
};
};
};
YourUnit Say "YourSound "
Get it :-\