Simple yea, thats how missions become FINISHED and PLAYABLE.
;D
Only, the mumboScrollBrainies like Sui & Co. find their pleasure in solving puzzles rather than firing m16's or scuds
;D :booty:
how is it you setdammage 1 to everything within a trigger area...
Tell ya what man, let it explode on a spot where ya don't have too many objects. Add some custom buildings if nessesary and then set up TWO triggers - identical trigg's that is - and put them upon each other, just to be sure that everyone inside will be killed.
About the "_x setDammage 1" foreach Thislist:
I know it only kills men & vehicles, but you can easily add a tiny list of object ID's.
Not a probbby that would cause MY mission to hold...
Go ahead, an' leave the mathBeats to their labyrinth of senseless calculations
;D ;D