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Offline Tim Pink

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waypoint issue
« on: 30 May 2003, 16:42:31 »
Ok

this problem is really pissing me off  >:(

im working on this mission by my firend and im having trouble with it
The mission is a laser designation mission and after the base has been destroyed u radio for extraction.

In the trigger ive written
Tim move getmarkerpos "extract"

I have a marker called extract and a unit named tim

the problem is that when you radio all that happens is the commander says "group move to fe24"
but i want an actual waypoint to appear saying Extract
Where am i going wrong

And if i can get this working im stumped as to how to get the men to board the choppers once they reach the extract marker because i havent preditermined waypoints for them saying "load" and "get in".

How do i get past this so as you radio, the waypoint appears to the marker and then another one saying Board choppers so u can hope in and everything is dandy
because i cant figure it out and im becoming homicidle.
"Whoever said nothing is impossible, never tried slamming a revolving door."

Komuna

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Re:waypoint issue
« Reply #1 on: 30 May 2003, 16:53:44 »
Hmm... I'm a litle confused, but here it goes:

1.Create the marker "extract" (already done)

2.Set its type to "empty"

3.When you radio, the following command should be executed: "Extract" setmarkertype "marker" - as always, check for the correct syntax or wait until macguba corrects me... ;D

4.Now that the marker is visible, the waypoint "LOAD" or "Get In" should apear on the screen. In order to do so, use synchronazation between a trigger ("switch") and that waypoint; once the trigger cond is satisfied, the waypoint will be activated...

Anything else? ;D

Offline macguba

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Re:waypoint issue
« Reply #2 on: 30 May 2003, 16:55:42 »
Ah yes, an OFP mission editor about to go postal.    All is well with the world.

Firstly, waypoints.    Sounds like you are using player waypoints to make things happen.   This is bad practice, because people playing the mission in Veteran mode won't see them and the mission won't work.   If you want to make a mission that is only playable in Cadet mode, but in that case splatter it with warnings so that poor ol' Vets don't try to play it and get stuck half way through.    

Even if you're a group member (rather than group leader) this still holds true - what happens if all the other members of the group are killed?

However, in general, to make a new waypoint "appear" use a switch trigger.    You can also move waypoints around with setWPPos.   You can't create them out of thin air.


To get loons into a vehicle use the commands assignAsCargo and orderGetIn true.    There are a couple of chopper tutes/scripts in the Ed Depot which might come in handy.   Use the forum search function and search the FAQ too - there are a lot of threads on stuff to do with chopper extractions.
Plenty of reviewed ArmA missions for you to play