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Author Topic: INTRO/ cutscene blips  (Read 1032 times)

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Mr.BoDean

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INTRO/ cutscene blips
« on: 29 May 2003, 03:59:33 »
Can someone help or refer me to the answer for the 1  second blip that you see a unit before your Black /Title screen shows? I know the answer is simple.

I searched and found this thread : http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=4362

 but it didn't seem to help. I tried creating a script as kevinfostereditguy said  .  The script was exec by player's Init. but I still got the delay. I've been stumped on this ever since I started playing with this editor and it doesn't seem to be in any of the 5+ tutorials I printed out.  :-X

MadFred

  • Guest
Re:INTRO/ cutscene blips
« Reply #1 on: 29 May 2003, 05:02:30 »
dont exec the script from the players init line but in the init.sqs file

I got this in mine:

:titlecut ["","BLACK OUT",0.001];
~.01
this exec "movie.sqs";

try it out, I hope this helps


Mr.BoDean

  • Guest
Re:INTRO/ cutscene blips
« Reply #2 on: 29 May 2003, 05:26:52 »
dont exec the script from the players init line but in the init.sqs file

I got this in mine:

:titlecut ["","BLACK OUT",0.001];
~.01
this exec "movie.sqs";

try it out, I hope this helps



So, Mr. Mad, I assume that  in this exec "movie.sqs"; you are calling a script to lay the Intro movie you scripted? Well, since I'm not that advanced ...I'm just using trigger-activated cameras to follow the action .... would I need the ~.01 line there?  Thanks!  :)

Mr.BoDean

  • Guest
Re:INTRO/ cutscene blips
« Reply #3 on: 29 May 2003, 05:48:25 »
Hmm ...Ok ...  Now I can get the Mission Name on black to appear first thing ...then it stays black and the second title comes up ...but then it just stays black while I hear the mission behind . I am also getting a flicker when the second text appears.  I would actually like the second text to appear while fading in to the scene.


Please tell me what I'm missing here:


"Init.sqs":

titlecut [" ","BLACK OUT",0.001];
~.01
this exec "Col.Titles.sqs"

exit




;Titles Script:("Col.Titles.sqs")

TitleText ["BLAH BLAH BLAH By Mr.BoDean", "Plain"]
~3
TitleText ["We've been losing transports to Shilkas lately.", "Plain"]
~5

exit

 ???   ???   ???   Thanks.  :)

asmodeus

  • Guest
Re:INTRO/ cutscene blips
« Reply #4 on: 29 May 2003, 06:35:07 »
Hey!

Whenever you use "black out" you have to "black in" to see anything in the mission again...

titlecut [" ","BLACK IN",0.001];

Add that in there where you want to be able to see.   ;)  (The number at the end can be changed, I believe it's the time it takes to perform the "black out" or "black in"   ;)

Oh yeah, use the "Editing/Scripting: sound and cutscenes" board for future questions about camera problems.   ;)

Asmo

Mr.BoDean

  • Guest
Re:INTRO/ cutscene blips
« Reply #5 on: 29 May 2003, 06:54:01 »

Oh yeah, use the "Editing/Scripting: sound and cutscenes" board for future questions about camera problems.   ;)

Asmo


Ok, thanks a lot, man ...just takes days to get an answer over there, compared to minutes here.  :D   And since I was Generally confused ....  ;)  

ok, so would I put the BlackIn part in the init.sqs or in the title script itself?  ???
« Last Edit: 29 May 2003, 06:55:41 by Mr.BoDean »

Offline macguba

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Re:INTRO/ cutscene blips
« Reply #6 on: 29 May 2003, 10:25:14 »
Start the intro script from the init field of a unit, not a trigger.    The first line of the script should be

titlecut ["","BLACK IN",2]

or whatever time you like.   You don't need to put anything in init.sqs.    At least that's what I do and it seems to work.
Plenty of reviewed ArmA missions for you to play