Wrote a script that spawns random ruins around object that calls this script
for example, call from init line with:
[60,60,13,this] exec "rand_ruins.sqs";
parameters are: [<Radius in X direction>,<Radius in Y direction>,<script loops>,<this_object>]
With every script loop there are 6 objects (ruins, bushes etc) created. So with the above example you'll get a 60m x 60m village that will consist of about 84 ruins (bushes & craters also). The ruins will maintain the direction of the call object, so that everything is lined up.
It's perfect to get a quick, easy to setup duel map environment. Download the example map with the script & have a look ! (EditorUpgrade 102 required)