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Author Topic: Chat,Radio and Cutscenes  (Read 679 times)

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Mr.BoDean

  • Guest
Chat,Radio and Cutscenes
« on: 28 May 2003, 00:26:54 »
can all of these be displayed for only specific players in a MP game?

i.e. , can a group trigger a cutscene (or sidechat or sideradio)  that shows only to 3 players in that group?  Thanx     -MrB  :)

-=GodSpeed=-

  • Guest
Re:Chat,Radio and Cutscenes
« Reply #1 on: 29 May 2003, 13:34:42 »
Nope.
If you launch a chat radio or cutscene, it'll be shown to everyone,
except sidechat/groupchat... but not like, if you want only 3 out of 6 guys of the same side to see it.
To my knowledge that is.
 :-\

Mr.BoDean

  • Guest
Re:Chat,Radio and Cutscenes
« Reply #2 on: 30 May 2003, 13:53:01 »
Thanks for an answer . So I guess that includes HINT as well?   ???

Guess I'll have to stick to Groupchat ,since I don't wanna get the others killed while the kids are "watching a movie" .  :P  ;)

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:Chat,Radio and Cutscenes
« Reply #3 on: 01 Jun 2003, 04:31:47 »
I'm pretty sure that the hint command is only executed client side... so if you have a trigger that uses the player command, it will only go off for that player.

Similarily, if you're running a script only on one machine and you use a hint, only that machine will display the hint ;)

You can launch a cutscene for only one player (or group of players), but it can get pretty complicated. It involves ensuring the cutscene script is only run on certain computers...
However sidechat will be displayed for all computers.

Mr.BoDean

  • Guest
Re:Chat,Radio and Cutscenes
« Reply #4 on: 01 Jun 2003, 05:06:07 »
Thanks again, Sui.

  So I read Snypir's MP tute regarding Server/client issues regarding scripts and I'm still as fuzzy as your icon on it.  :)
 But by "running" this hint or script on each client's PC , does that mean having each player call the script/ hint?

i.e.:
 Switch trigger
West present repeatedly
On Activation  [P1,P2,P3,P4] exec "hint.sqs" or :"cutscene.sqs" or something.   ???

I guess I should really make the trigger's condition be more specific in figuring out WHO is doing the triggering, and broadcast it to them specifically....not sure how though.   :-\