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Author Topic: BFAs and Thunderflashes?  (Read 2641 times)

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Mr_Shady

  • Guest
BFAs and Thunderflashes?
« on: 21 Apr 2003, 19:19:17 »
I just had a thought, how hard would it be to create a set of weapons with blank firing attachments and thunderflash grenades? Reason being, I need them for evaluating my clan's performance, without getting my head blown off  ;D I was thinking maybe it'd be simpler to make a script that reduces all weapon damage to a really small fraction of it's normal killing power, so the round still hits and still produces a blood or dirt puff, but is incapable of killing someone, unless you pump sixteen mags in his face at point blank. This would also have to work with explosives, such as LAWs or grenades.

For anyone who's unsure what they are, a BFA is an attachment put on a rifle's barrel when firing blank cartridges, to make sure enough gas is saved during firing to recock the weapon. Without a BFA, the operator needs to chamber a round manually each time he fires.
Thunderflashes are basically training grenades, similar to flashbangs. You throw them, they go bang and flash, but without the nasty fragments or burning, painful, agonizing death  ;)

If anyone's got any ideas, give me a shout.

Mav

  • Guest
Re:BFAs and Thunderflashes?
« Reply #1 on: 21 Apr 2003, 19:24:45 »
Kooky, i have some thunderflashes i got them with a navy seal addon.. they have black backpacks

i'll figure out what their editor name is, so that's flashbangs/thunderflashes solved :)

Kaliyuga

  • Guest
Re:BFAs and Thunderflashes?
« Reply #2 on: 21 Apr 2003, 19:27:09 »
you could make yourself "invincible" through a trigger also:


condition:   p1 getdammage > .5
activation: p1 setdammage 0


anytime you were injured 50% or more you would be "healed" back to 100%    

just an idea ;)

Mav

  • Guest
Re:BFAs and Thunderflashes?
« Reply #3 on: 21 Apr 2003, 19:28:00 »
yep, got the thunderflashes  ;D ;D ;D ;D

good idea kaliyuga, i'm sure we'll bear that in mind

swift88

  • Guest
Re:BFAs and Thunderflashes?
« Reply #4 on: 21 Apr 2003, 20:18:36 »
i think MILES laser technology would b cool.
i say this because it makes a sound when ure hit......... but u dont die (sending a laser emmission instead of a bullet, and the gun fires blanks)

Mr_Shady

  • Guest
Re:BFAs and Thunderflashes?
« Reply #5 on: 21 Apr 2003, 20:27:33 »
I think MILES would be a bit hard to implement, that's why I was asking about blanks and training grenades.

Anyway, cheers Kaliyuga  ;D I think I might be able to do that.

tankieboy

  • Guest
Re:BFAs and Thunderflashes?
« Reply #6 on: 23 Apr 2003, 09:56:19 »
MILES, I assume this is the same as british TES?

Mav

  • Guest
Re:BFAs and Thunderflashes?
« Reply #7 on: 23 Apr 2003, 22:44:23 »
tankie, aye you'd be right there..
with the little sensors,

supposedly they're compatible... but back on topic..

Mr_Shady

  • Guest
Re:BFAs and Thunderflashes?
« Reply #8 on: 21 May 2003, 20:50:54 »
Quote
you could make yourself "invincible" through a trigger also:


condition:  p1 getdammage > .5
activation: p1 setdammage 0


anytime you were injured 50% or more you would be "healed" back to 100%    

just an idea ;)


Right, finally got down to doing some work on the mish.... but would it work with MP? And how can I make the trigger work on everybody? There'd be about 20 of us at most, and I'm damned if I have to put "p1 yadda yadda ; p2 yadda yadda...... p20 yadda yadda" in it :P

bigdog632

  • Guest
Re:BFAs and Thunderflashes?
« Reply #9 on: 21 May 2003, 22:07:41 »
heck MILES is what the guns are basically hit a leaf the bullet is stopped in the game already ;D
you could maybe expand on the paintball scheme too maybe

DeLiltMon

  • Guest
Re:BFAs and Thunderflashes?
« Reply #10 on: 22 May 2003, 13:45:48 »
Oooo looks like the squad is going to be re-educated ;)
Surely you'd only have to type it once and then  cut and paste it changing the numbers? :-\

* Wait's for the "... and don't call me Shirley" reply ::)

tankieboy

  • Guest
Re:BFAs and Thunderflashes?
« Reply #11 on: 22 May 2003, 15:25:36 »
Er, Rodger...

Mr_Shady

  • Guest
Re:BFAs and Thunderflashes?
« Reply #12 on: 23 May 2003, 16:20:33 »
Don't call me Shirley. Well, not during the working week  ;)

I have a strange allergy to changing numbers when I copy and paste stuff. It really gets on my nerves and I end up biting by fingernails, wearing my underpants on my head and rocking gently in the middle of the room listening to the Yeah Yeah Yeahs. So it's not nice.

But really, how can I make a script work globally?


DeLiltMon

  • Guest
Re:BFAs and Thunderflashes?
« Reply #13 on: 25 May 2003, 14:13:31 »
Hmm dunno, scripts are an alien concept to me and I've got a hangover, I'd have thought someone round here would know though

Mr_Shady

  • Guest
Re:BFAs and Thunderflashes?
« Reply #14 on: 26 May 2003, 15:51:44 »
Hm, I tried the code, but it wouldn't accept it. I'll run it through again and put up what OFP spits back at me.

Oh, and I discovered the wonder of init.sqs use the other night, so maybe I can use that to make everyone bulletproof  :)