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Author Topic: moved to 'firing on empty objects'  (Read 443 times)

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gadolinite

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moved to 'firing on empty objects'
« on: 26 May 2003, 06:45:53 »
 ???A cobra does not fire on objects?  The DoTarget and DoFire command dont work.

 :'(It is supposed to target an invisible Hpad but it does not and does not fire.  It only fires on enemies.  Anything empty it does not fire on, even any object (which is under the empty category)  How would you get around this or fool the chopper into thinking the empty object is an enemy???

It is an AI chopper with a camera in it's gunners position for cutscene purposes.  I want to simulate the effect of the chopper firing on open ground where enemies are likely to be hiding.  
« Last Edit: 26 May 2003, 21:03:33 by gadolinite »

Offline macguba

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Re:firing on game logic
« Reply #1 on: 26 May 2003, 10:33:13 »
AI units won't target gamelogics.

Try an invisible H or something small like a wine bottle.   Use doTarget before doFire.
Plenty of reviewed ArmA missions for you to play

gadolinite

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Re:firing on game logic
« Reply #2 on: 26 May 2003, 17:20:18 »
 8) 8)sounds good, big mac :) :)