When you want to make a particular object damaged more when something happens, how do you do it? I want it so that if something is destroyed it will affect something else's health, but not quite kill it. I could just make it so that it sets the damage with setdammage, but what if the thing i want to be damaged is already destroyed? It would have a reverse effect. So is there a way of adding damage onto something? such as
setdammage +0.2
or something?
Thanx in advance!