I'm honestly afraid that its gonna be VERY hard to find a way to detect wether player (or anyone) have "clicked" the target button, so to speak. :-\
But ya can determine if a d00d has got them binocs there :thumbsup:
NameOfUnit HasWeapon "Binocular"
...only, it's not very good
:hmm:
In other words - the AI use those stinkin binoculars all the time when they have 'em, so its quite pointless to try and set up "HasWeapon" conditions, unless ya DON'T give them the binocs untill they're supposed to use them (which off course kills the randomness (randomness?? LOL) ).
;D
Not sure if yer wishes can become reality, mate :-\
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[mod] *he DID say "player", Tomb!*
uuum, well... same prob. basically
What you CAN use successfully is the "KNOWSABOUT" condition in a trigger :thumbsup:
Player knowabout EnemyUnitName > 2
(goes from 1-4, where 4 is "knows everything, even the brand of his pants)