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Author Topic: Harrier Support  (Read 579 times)

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tankieboy

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Harrier Support
« on: 23 May 2003, 16:31:07 »
Harrier Support

I want two Harriers to close support on a radio command. Can you guys tell me will this work?

Harrier Group Leader 'RN1'

A trigger activated by radio alpha and this in the on activation field:

RN1 domove getpos player; helo1 setcombatmode "RED"; helo1 setbehaviour "COMBAT"

Any better ways of doing this?

Offline macguba

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Re:Harrier Support
« Reply #1 on: 23 May 2003, 17:28:58 »
If the harriers are in a group use

move group

rather than domove, not that it really matters.    Don't see why it shouldn't work.   You'll have to think about what the aircraft will do after arriving at the player's location, if they have waypoints they will go back to them, which would be realistic if you want a one pass strike.   An alterative would be to move a seek and destroy waypoint to the player's location and use a switch trigger to bring the harriers in at the right moment.

I presume you mean RN1 rather than helo1 in your question..... I'd use "leader RNgrp" rather than the name of the group leader, then it will still work even if something untorward has happened to RN1 himself.

As always in these situations, the best thing to do is try it and playtest, playtest, playtest.
Plenty of reviewed ArmA missions for you to play

tankieboy

  • Guest
Re:Harrier Support
« Reply #2 on: 23 May 2003, 17:42:46 »
If the harriers are in a group use

move group

rather than domove, not that it really matters.    Don't see why it shouldn't work.   You'll have to think about what the aircraft will do after arriving at the player's location, if they have waypoints they will go back to them, which would be realistic if you want a one pass strike.   An alterative would be to move a seek and destroy waypoint to the player's location and use a switch trigger to bring the harriers in at the right moment.

I presume you mean RN1 rather than helo1 in your question..... I'd use "leader RNgrp" rather than the name of the group leader, then it will still work even if something untorward has happened to RN1 himself.

As always in these situations, the best thing to do is try it and playtest, playtest, playtest.

So...

Harrier Group Leader 'RN1'

A trigger activated by radio alpha and this in the on activation field:

RN1 domove getpos player; RN1 setcombatmode "RED"; RN1 setbehaviour "COMBAT"

I don't undrstand the move group and "leader RNgrp" part. Please explain and include it into the code. Thanks.

Viriato

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Re:Harrier Support
« Reply #3 on: 23 May 2003, 18:32:41 »
Tankieboy:
Hi,  you could use some of the airstrike scripts that you could find at the editors depot.
Some time ago skumball create a good one, i have also created a new one and now is on the depot.
Both this scripts uses a A-10 to simulate a airstrike at a given location using the OnMapSingleClick command.

Its easy even for a newby to change the script parameter from the A-10 to a Harrier, the editors name of the harrier is something like FLKSeaHarrier.

You could try and tell us, this is the best way to recreate an airstrike, the A.I. has an unpredictable behaviour when is driving a plane or a chopper.

Viriato

  • Guest
Re:Harrier Support
« Reply #4 on: 23 May 2003, 19:07:39 »
You could find my script here, is called "Simplified airstrike"

http://www.ofpec.com/editors/list.php?show=latest


Open the airstrike.sqs on the notepad and change the A-10LGB to a FLKSeaHarrier or whatever the name of the harrier is.
« Last Edit: 23 May 2003, 19:08:59 by Viriato »

Offline macguba

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Re:Harrier Support
« Reply #5 on: 23 May 2003, 20:16:29 »
In the init field of RN1 write

FAA = group this

Then in the trigger:-

FAA move getpos player; leader FAA setcombatmode "RED"; leader FAA setbehaviour "COMBAT"

So if RN1 dies before the trigger is fired the other aircraft will still carry out the commands.    I know he isn't supposed to but you never know.
Plenty of reviewed ArmA missions for you to play