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couple o Qs
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Topic: couple o Qs (Read 413 times)
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headshot_snipe
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couple o Qs
«
on:
24 May 2003, 13:36:48 »
how do you stop units from fleeing away?
and how do you make trees topple over, i have tried to use:
object whatevanumber setdammage 1
but that command doesn't seem to work, any ideas?
tnx
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Sentinel
Contributing Member
World is tough and I'm tougher!!
Re:couple o Qs
«
Reply #1 on:
24 May 2003, 13:39:31 »
To make unit not to flee:
GroupName allowfleeing 0
If you put one units are chicken (or was it vice versa :-\)
That object number works with me. Chack that number is correct and that the object isn't bush.
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headshot_snipe
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Re:couple o Qs
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Reply #2 on:
24 May 2003, 14:29:25 »
tnx sentinel, i've tried the thing for the trees and it works, but before i had put "" between the object number so thats why it didn't work. And the fleeing thing works as well.
tnx
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couple o Qs
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