I asked because I need that alarm to turn off. I posted something else, but it does not fit my situation. (See the posting 'Light Post Alarm')
My situation:
The condition for the trigger (one detected by east and activated by resistance) is something different, so I set this trigger up so it fires another trigger in addition to it's task (fueling enemy choppers).
This other trigger (a switch) has the alarm sound effect. So when that light pole is destroyed, the trigger1 variable is set to false. :'(This does not shut off the alarm. In the condition field of the switch I put 'alarm1 && (getdammage object 124444) < 0.9'.
The alarm sounds, but when I blow the light pole to kingdom come, it is still sounding. Both of the triggers are activated repeatedly. The one (detected by east and activated by resistance) is met to only be activated once.
What is up here???
??